package mh.entity.object;

import mh.map.Texture;

public class EntityFurnitureSittable extends EntityFurniture {

	public EntityFurnitureSittable(Texture tex, int texOffsetX, int texOffsetY, int damageThreshold, int maximumHealth, int weight, EnumEntityObjectSize h, double reflection) {
		super(tex, texOffsetX, texOffsetY, damageThreshold, maximumHealth, weight, h, reflection);
	}

	/**
	 * Check the direction from witch the player is coming and tell if is an allowed direction.
	 */
	@Override
	public boolean isWalkable() {
		return true;//TODO
	}

}
